The living quarters of the clowder are underground, extending outwards beneath the Henge and into the forest. Massive networks have been excavated by generations of Grimalhame cats and have little streets and avenues that connect living quarters, learning establishments, meeting places, healing stations and workshops.
Grimalkins have the choice as to whether they live communally or independently. A clowder, for all it is a network and system of collective families and alliances, each individual Grimalkin has the right to live an independent life, with the right to vote, be in Divine Union with whomever they choose, work a trade, get an education, travel freely and mingle and organise with other Grimalkins as long as it is within the laws and bylaws of the Clowder (capital 'C' Clowder as in the established home and settlement)
The lives of Grimalkins are simple and rustic. They live off the land, the forest and from the waters that surround their home. Agriculture, horticulture and a certain degree of animal husbandry (in the way of caring for fish in specially adapted ponds) is involved. Grimalkins are, by their very nature, custodians and guardians of the land and the forest and their lives reflect every aspect of it, from their food, to their dress, their art, music, stories and lifestyles.
If you ask any Grimalkin what the most important thing about clowder life is, they will always answer with the word “food.” Food, apart from being necessary for survival, is perhaps one of the most important things about life in a clowder. There are always feasts at festivals, birthdays, kittenings, rituals and even funerals. Grimalkins love food. Every important moment is celebrated or commiserated with food. When a stranger enters a Grimalkin’s home, they are offered food and drink before even asking what that stranger wants. When Grimalkins arrive from other clowders, food is laid out before them. Food is a Grimalkin’s way of saying “hello, welcome to my home. I offer you my paw in friendship,” or “I have offended you. I am sorry. Please accept my apology in the way of this meal.” Food bridges gaps and helps forge friendships. It helps mend broken hearts and broken bonds. It makes strangers into companions and adversaries into allies. Food is the glue that keeps Grimalkin society together.
Food can make love happen. For example if a tom wishes to court a queen, he will often cook for her. If it is the other way around, a queen may cook but she will often make clothes for him instead. It is true to say the way to a Grimalkin’s heart is through their stomach. If that tom is an exceptional cook, his courtship may end in divine union. Or children.
There are no strict rules about mealtimes at Grimalhame (any other clowder). Communal mealtimes are served in the Central Council Chamber and a Grimalkin can choose to eat there, or make his or her own at home. Many like to attend the communal mealtimes just to socialise. There are four set times in which Grimalkins can eat in the chamber. Far Pavilions time is listed first in bold, then Earth time in normal typing to give you an idea of when we eat compared to human mealtimes. Don’t forget there are 30 hours in a day in our world.
Dinner (19:00 – 22:00/16:00 – 18:00) – Grimalhame stew (meat with carrots, swede, leeks, peas and dumplings), roast pheasant (or whatever bird is available) with buttered vegetables, steamed/roasted/grilled fish (pike, trout, perch, with herb sauce, pot pie roast/mashed/boiled potatoes, fruit crumble with spiced custard or cream. To drink - metheglin, bragget, ale, mead, tea, fruit cordial, spring water, wine.
Breakfast (07:00 -10:00/06:00 – 09:00) – on the breakfast menu there is porridge (with a selection of toppings including fruit, jam and honey), wholemeal toast, butter and jam, crumpets, bacon, eggs (poached, fried, boiled or scrambled), sausage, grilled tomatoes, fresh forest mushrooms, a mix of
sweetened cereal with honey and milk, To drink - fruit teas, spring water and fruit cordial.
Lunch (14:00 – 17:00/12:00-14:00) – a selection of freshly baked wholemeal and seeded hlaf, cheese, haslet, soup (tomato, onion, vegetable, wild game, broth, carrot and kale, carrot and bean, and fish served with a trencher), wholemeal crackers with herb butter. To drink – spring water, fruit cordial, ale, wine.
Supper (24:00 – 27:00/20:00 – 22:00) – hot milk spiced with cinnamon and honey, posset, a selection of sweet biscuits (sweetmeal, ginger, barley). To drink – hot milk spiced with cinnamon and honey, posset, fruit tea, almond milk.
Of course, this is just a small selection of what is on offer during mealtimes. The cooks make sure there is something for everyone at the table and quite often they will just throw ingredients together and hope whatever comes out of the oven or the pot is edible.
* The Dark Portal * Maps * Heraldry * The Old Grimalkin Book of Thalaig * *World of the Fire Cat Colouring Book * Imeldra Moonpaw's Most Ancient and Magical Clowder of Grimalhame * Strange, Fantastical and Unusual Creatures *